Denkt Left the forums permamently. Be careful if you use mech 1 they are 8kmh. Boost fascism in the USA. What is the use for heavy tanks in HOI4? Light tanks are fast, take less production, and have the best soft attack per buck. III & ML 4. Mostly its enough against most of players, who spamming. This is from a livestream I did on twitch on Thursday last week. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. Now, the same analysis but for 1943 tech:. Heavy tanks just have a better gun- mediums are stuck with the high velocity 2 gun at best, which has less soft attack than what heavies have. But you can just spam light attack on light cruiser. Turn your 18 width infantry with shovels into 40 width 14-4s with R. The carriers covered the Mariana's, PI Sea, Bismark Sea. Also flanking and encirclement. If fighting a tank heavy nation like USA, Germany, USSR, heavy tanks may be better. According to the SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS define, the answer is 3. The destroyer design should go along with the design of your other ships. You should aim for a total of at least 4-5 destroyers per cruiser. and just spam subs and maybe destroyers to get naval superiority. Also Check out my Suggestion to Fix the US Presidency in HOI4 Expanded News Events Greek Political Parties Suggestions Byzantine Emperor Suggestions Democratic Hungary Leader Suggestions White Russian Advisor Suggestion Europa Universalis: My exhausting idea for a DHE with event chain for Korea in EU4 Greek Unit. SPArty has Piercing near 0 and a TD has A LOT. 3 comments. 1936 Battleship. Invasion convoy interception has reverted to pre 1. Built more CVs for the fast strike force. That's a difference in cost of 52%. The panzerschiffe is also stuck at 80% reliability, dropped 20% by. Light Battery II. Light cruisers, especially with the Escort Fleet designer, are in my opinion the best ships for raiding or escort/screening. Hearts of Iron IV 44601 Bug Reports 14668 After Action Reports (AAR) 1. If you are dealing with land-based planes, 12-15 anti-air attack is enough to survive, and 20-25 lets you all but ignore them. If you do decide to build them, remember that they have stacking penalties if you have more than 4 in. A torpedo cruiser is a type of warship that is armed primarily with torpedoes. The advice given seems to be the current standard. Have scout task forces of 2 scout cruisers + 6 destroyers. A good offensive division is a balanced tank division focused on medium tanks (and/or even light tanks early on. Capital Ships: CV - Radar, Min 3 Flight Decks, AA and secondary battery. Which will get blueprints next ? Vote here : This mod add severals blueprints for tanks depending of the technology level (interwar, basic, improved, advanced). Give your sub snorkel, best (and maximum amount of) torpedos and best engine. An updated, searchable list of HOI4 equipment names to cheat codes conversions. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. Tank Destroyer. They will then just spam the Zero for use on land and on carriers. AI in general ChillB Mar 3, 2021 Jump to latest Follow Reply Like playing. destroyers also get one shot by p. You then add a design company to your roster, and now your 1940 light cruiser will gain whatever buffs your company provides, however the 1940. Results may vary as Italy. Well suited for nations that want to go fighter, heavy fighter, tactical bomber. Destroyer are great against sub, but terrible at surface warfare. What is the best way to deal with enemy destroyer spam? [All DLC] r/civ5 • Do bomber land attack promotions affect interception damage? r/hoi4 • Who ripped up all the railways in Europe? r/hoi4. All 4 of these things buff the AA defense. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. ago. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. Build nothing but military factories and stuff for ground troops. Therefore you choose the Tank Destroyer for a cheaper Version with the same Armor as the Tank. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. infantry for organization 17w. . So Submarines are the easy way to go. The stated goal of Man the Guns is to make the naval gameplay more involved. I disabled all my dlc and my mods, I started the game and I had this problem. It should decimate England’s outdated navy, as most of your navy will be tier 2, while England’s is all old tier 1 ships. Always add radar to your ships. S. Heavy tanks can mount the same cannons AND they have more breakthrough. Well i was thinking about making some tank destroyer divisions as you mentioned, just in case he rushed Tigers, and because they have a bunch of piercing. Basically the main guns drop screens quicker and the torpedoes drop capital ships quicker. The Super Heavy battleships take far too long as well. Howitzer have 2 uses. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. I wouldn't produce more then 8 of them for the beginning of war. The tank destroyer board seems like it would be great for mixing heavy tank destroyers in with infantry, but so would the heavy tank designer. I'll usually do 20 dockyards on my spotting destroyer, 10 on my screen destroyer, and 10-20 on my spotting cruiser, and 3 on convoys. Then the torp destroyers kill enemy caps. Radar cruisers and aa capital ships are useful as well if you can afford them. Put the surface fleet on strike force in the english channel. - Each naval region has a certain amount of superiority depending on the strength of each fleet. but for making screens, use something with light attack. Go to hoi4 r/hoi4. Whereas, if you don’t need many torp destroyers. (Supp : log, art,recce,eng,maint) That's what I use. there is 3 important modules to a good spam destroyer design. for people curious: take all the sub focussed political advisors, just spam 36 subs from the start of the game at 20 dockyards (get 3 free with focus) then take the doctrine down the sub-unrestricted warfare branch (also with 3x 100% boost with focus) and put your subs to raid in any ocean, deep ocean and archapeligos cutting your entire sub collection in 10. EG: you have 1940 destroyer hull tech done, while your 1940 light cruiser hull is in progress. Light Cruiser Spam. The remaining battleships and CA's I split into 3 equal task forces, with 3 scout task forces. #3: Because of the (DD/AirCraft) Threat your build should be as follows. If you're a major naval power, you can use carriers too, in. Maybe AA to help vs bombers. Carlcarl1984 • 2 yr. But if capitals aren't in the mix the torpedo cruisers go down hard every time. Smaller ships like Destroyers and Destroyer Escorts could be produced MUCH more quickly, and with the latest designs (just like how, in-game, your Battleship III/IV designs aren't likely to be finished soon enough to influence the war- particularly if you focus research on land equipment: whereas you can deploy tier III/IV light cruisers and. Make sure to get a common border with Japan and get the Oil rich regions in the Peace deal. Here is a raw comparison: Plane type (100x). The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. , you can bump that number up to ~30. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it. Anti-Air II. In real life destroyer/cruiser fired torpedoes were rarely used in WWII because of their short range but in game they act more like post war ship-to-ship missiles. 12mpg with 10 gallons is 120. This gives you ratios of ~45. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. R5: I had a theory that if you destroy all airbases in the first week of the war, then their airforce will be crowded in ruined airfields, leaving them extremely inefficient. Bren Mk. 5 production per day. Constructing a HoI4 Germany Guide. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. Hello, and welcome back for another look at what is probably my favourite feature of Man the Guns: the Ship Designer. Yeah you'll be fine with carriers + destroyer spam. This thread is archived. In an infantry divisions org is not a problem. The Ai cannot handle it. 800 Tacs and 1200 CAS will literally wreck them. A grand total of over 1200 ships in all sizes was built; growing from 244,000 (1941) to over 2. Subs can play a lot of different roles and the fleet size depends on what you aim for. any tactic will defeat AI. Good light cruisers are excellent uses of. They'll do the bulk of your ship damage for the first year or so. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. A place to share content, ask questions and/or talk about the grand strategy game…Unfortunately Canada, Australia, and USA are in Allies and they're all majors, so I need to defeat them all. 6, which is barely enough. Fourth, use the Raiding Fleet designer if possible. Bad news: at 30%. After a few months of aerial bombing, send in your navy. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. There was a discussion about this within the past month on the PDX forums (sorry, don't have link handy). If you want to do navy the universal ships are light cruisers. Join my discord:. ; About Hearts of Iron 4 Wiki; Mobile view Sub spam is pretty broken against AI, but with a good Carrier and Destroyer fleet, sub 3 spam can easily be destroyed which is why it is not a good strategy to use in Multiplayer games. Sub 3s, Light attack spam, torpedo screen spam, etc. However if I am upgrading old light cruisers that have torpedoes I will upgrade the module as it's much cheaper than ripping out the tubes to put something else there. Torpedoes are an underwater armament that are carried by Destroyers, Submarines, Patrol Boats, Battlecruisers, Cruisers (only Phoenix, Tempest and Solidarnost'), and Torpedo Bomber Aircraft. CryptoIt means you only try to hold, in contrast to normal Russia which stresses tanks. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. ago. Let me explain. cheap while being multi purpose, and for the cruisers, some lvl 1 heavy batteries + lvl 3 dual purpose guns, (+ radar an good targeting) preferably on the 1940 hull. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. Highlight the ships you want to retro, then click on the button under the admiral and select the new design. As for tank I use 6tank/4mot and again, it works very well against AI. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. CowboyRonin. Whats the point of light cruisers? Destroyers are good for patrolling, for killing subs and for putting torpedoes on them to kill capital ships. As we all know ships in Hoi4 have been completely changed the old "rock-paper-scissors" system of pre MTG naval combat, e. Discord! me on Patreon! me on Twitter:. Safer against subs only naval bombers. The key to China is not to faff about in the first year and a half/year and three quarters or so that you have. 45 votes, 18 comments. Operational Integriy - the best doctrine if you want to maximize the number of dead enemy aircraft (fighter agility and aces. Duplicate Template 1 and create Template 2. [41]Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. As 1. The Italian cruiser Partenope in 1895. then you get an upgrade of . Specialized destroyers and naval bombers should do the trick. 369. #AD Check out World of Tanks here: Use the code: TANKMANIA to access the Excelsior, 250k credits, 7 days of premium access and 3 ren. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. As stated, need to use subs in small groups but also make sure each sea zone only has small amounts as well because subs tend to dogpile any active combats so have 6 small fleets of like 3 subs, any time one group finds a convoy, any acvite sub groups in the area will dogpile in. The takeaway is that torpedo destroyers probably aren't worth it in most cases. 20~ CLs cleared the entire US Atlantic fleet. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. This ensures that your width and org are still on track. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. Battleship Designs. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. BETA SGp - Save Game Parser - extracts statistics from SGc. The doctrine. FrontierJustice- • 3 yr. Armor will be near useless there. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…The way I've used them, SPGs are for giving your armor divisions a lot of soft attack without slowing them down. Doctrines and such is also important. Then, I deleted the contents of the HOI4 folder and tried again. Published January 5, 2023 Updated January 14, 2023 2 Comments Contents Introduced with the Man the Guns DLC, the ship designer completely changed the game when it. Reply. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. Turn your 18 width infantry with shovels into 40 width 14-4s with R. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. 2. In vanilla I usually spam out 10w infantry with support art and nothing else, they are super cheap for the. Is composed of heavy tank destroyers and destroys heavy tanks. Used for balance. You don’t need lots of torpedo destroyers. Medium tank, medium howitzer, three man turret, secondary smal cannon, sloped armor, armor skirts and last place can depend but in my opinion dont invest in breaktrough. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. III & ML 4. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim,. The japanese were able to completely disable the ship but not sink it due to their lack of big guns. I just naval bomb it out of the water without much effort. Line artillery: Infantry speed soft attack boost. g. Air Roach is generally considered stronger. The advice given seems to be the current standard. The combination of speed and visibility make your ships much more difficult to hit. Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. This video gives a basic explanation of destroyers, their possible applications & relevant templates. with entire Asia lands and slots, u can. There are essentially two metas. More expensive than support artillery but can give a slight edge to the fodder divisions to have a chance in driving the enemy back. adj. 7 armour and 13. No, torpedoes are still useless, and dumb. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. In this video I look over the potential new naval meta. This guide's purpose is to guide the players who have almost no experience or no knowledge with naval mechanics since Man the Gun DLC. If fighting in the Mediterranean or the North Sea, don’t bother with carriers. [41] Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. So first lets talk about the add_equipment console command, for everyone, this is a slow, annoying, and sort of the wrong way to do that. Mixing both tanks has big advantages in production costs, training, supply and fuel as well as scheduling when things are available. I will use a 'multiplication factor' to indicate how effective a 1% increase in its respective stat is to overall combat effectiveness, assuming enemy aircraft are similar in stats to yours. Tank destroyers are cheaper to build than tanks but if you have tons of regular tanks, just use whatever you have. After the 5th their org should be down enough to run over. What holds me back there is more complicated, including a reluctance to depart from how navy SHOULD be, vs what the game favors in practice (sub or destroyer spam or massed Naval Bombers). Lets look at some IRL examples. In my Germany game i got 2x superheavy battleship (upgraded full slots ofc) after 2 years of building time by 1942, some heavy cruisers and plenty of AA/submarine hunter. The maximum number is 999,999,999, anything higher than. If you’re fighting in the Pacific, build fleets with ~4 CVs, some screen (I prefer CL), and some capital ships. Go to hoi4 r/hoi4 • by. 0 unless otherwise noted. But it can be lowered by positioning (up to -50% at 0 positioning) and increased by admiral traits (+20% screening efficiency from Fleet Protector). But the rational answer is to add support anti tank companies to your infantry templates. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. But. An army in HOI4 is a single unit with it's own stats, so sending 1 tank along with 7 infantry can effectively put all 7 in the tank. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. 5% increase in manpower losses which means the 7/2 will eventually reach a point where it will have lost more manpower than what you've saved from reduced cost to field. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. Content is available under Attribution-ShareAlike 3. Generally, you do not need SPG with heavy or medium tank divisions. light battery 1 its cheap, destroyer guns does almost no damage anyways. 366K subscribers in the hoi4 community. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. Main battle tanks are useful as well to get tanks out in the field quickly, but I have to use army exp to upgrade them which one is a more viable option? Thx in advance. Passive Sonar. What should be the best option is destroyer with depth charges and sonars, maybe light cruisers to offset some those deep ocean malusses. Members Online • [deleted] Are the destroyer useless? Discussion. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. M8oMyN8o. Nah torpedoes because they got nerfed pretty hard. much everything, so you need light cruisers to do the heavy lifting. Remove armor, that lets you reduce engine. Normally you don't want to equip Secondary Battery, but in this particular case I added one to reach 29 light attack; it's the threshold for one shotting tier 1 destroyers. Archived post. Also using your armored divisions to fight the enemy's armored divisions seems kinda stupid since you will be losing lots of armor yourself. Navy in MP is crazy fun. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. If you're looking for a competent surface fleet to fight other ships with, the basics is cheap DD with good engine and some torpedoes, and heavy cruisers loaded down with light attack. 125 IC 2Steel 1Chromium, which puts its IC/HP ratio at ~18. Go to hoi4 r/hoi4 • by DukeOfIncels65. Neither of. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. -Torpedoes aren't affected by combat rows (see next part). The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. The cruisers kill enemy screen ships. Patrol = ships are out at sea searching for the enemy fleets and engage depending on engagement orders and enemy fleet strength. In this video I look over the potential new naval meta. Should I make tank destroyer divisions, or just integrate them in my standard tank divisions? This thread is archived New comments cannot be posted and votes cannot be cast. Someone has also recommended doing the same but with SP heavy AA guns since you need far fewer SPAA guns to for a battalions but you get all the hardness and piercing but I haven't tested it. No enemy airports = no red air, simple as that. Two slots of torpedo twos on a sub is enough to instantly sink a convoy in the first volley if you are lucky. If you must build ships, just mass light cruisers/destroyers and a few subs. Content is available under Attribution-ShareAlike 3. Join my discord:. If this is not an option, the cheapest and easiest way to get a competitive navy is the spam out 1940 light cruisers with as much light attack as possible and 1940 destroyers with as much torpedo attack as possible. Swap all their car and motorized supports out for cav ones. Smaller ships like Destroyers and Destroyer Escorts could be produced MUCH more quickly, and with the latest designs (just like how, in-game, your Battleship III/IV designs aren't likely to be finished soon enough to influence the war- particularly if you focus research on land equipment: whereas you can deploy tier III/IV light cruisers and. "Forget all your naval options and spam submarines" - Sun Tzu. Subs for Convoy hunting fleets, CLs fleets (4 is enough if you use battle fleets to clear waters) for long range escorting and DDs fleets (also only 4 is enough, possible 1 CL and 3 DD) for short range escort. Filling cruiser with "proper" heavy guns (not just a single to classify it as a capital) - is a counter to "light attack heavy cruiser" spam, actually. Replace some of Template 2's medium battalions with lights. Ardent scored one hit with her 4. but for making screens, use something with light attack. I know “add_latest_equipment” exist but ALE just gives everything whilst I want. Yeah, the Wikipedia hasn't been updated since 1. You can also just spam destroyers/subs if you want an easiest way to maintain naval superiority and use bombers to kill ships. Set the fleet to convoy raid mission with: split. This thread is archived New comments cannot be posted and votes cannot be cast. Yes your heavy tanks won't receive much damage from infantry, but they will receive max damage from enemy anti-tank anyway. As long as there isn't a 3:1 ratio maintained there will be a chance for a fired torpedo to hit a capital ship. . xoldfashionedx Research Scientist • 5 yr. We have updated our Community Code of Conduct. r/hoi4. Last time I played I used the battlegroup of 12 BB, 12 CL, and 36 DD. Subs aren't great at that tough, but they will survive longer than ordinary fleets when facing superior numbers. Heavy Battery II. Surface detection +5. or uboat “bathtubs” to get naval supremacy and torp bombers are the only real way to kill a navy like the UK for HOI4 cheap, many, and light attack spam is the current meta for navy Reply reeeerias. Light Engine II. There is no point in adding more than three main batteries. Build medium tanks and mechanized. It has cost us a lot to make - sweat, tears, sanity (several members of the team now understand the “Poi” meme). Note also that you only need 30 TD per slot, unlike 60 tanks and TDs come off the assembly line about 40% faster than regular tanks. Secret Master Covert Mastermind. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. 016. Putting one heavy tank destroyer in a 40 width infantry division can help hold any defensive line. Go to hoi4 r/hoi4. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. But in reality other sun's will scare off raiders. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. If you are a mp player and enjoy kind of sweaty ish game you most likely have a vague knowledge about the meta for USSR and Germany in MP of heavy tank destroyer (with mech) only division using most of the time the inter-war chasis 3 small canons easy maintenance and Heavy high velocity gun (High velo 3 which you get from the last at tech). The major navies began building torpedo cruisers shortly after the invention of the locomotive Whitehead torpedo in the 1860s. Most of the times it's just not worth it to make a good navy for sp. #shorts #hoi4Spam subs A few destroyer squads and maybe a Light Cruiser or two as your flag ships until you have loads of dockyards and time. 23. using fleet in being makes this combo super deadly. You should build up to 30-40ish dockyards and get 20 or so of these along with 30-40 roach (1 gun, max engine) destroyer 2s. AA, AA tech (the artilly tech helps the ships), RADAR, and targeting RADAR. How to build ships in By Blood Alone. Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 3. . Double line at in Divisions, move them around to counter armour. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best. g artillery, tank Destroyer, infantry, heavy tank divisions. Jun 7, 2016. The reason that it is worth it on mp is that you have fast research access (assuming that you have researched main tank) for speciallized anti tank divisions in case you believe or see that your oppoment is producing lots of tanks. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. Destroyer Class: All-Around Destroyer. Target cost 5200-5300. This is one of the cheapest ways to build a “real” navy. Torpedo Launcher II. It’s not exactly clear in. Please remember this video is not the be all end all, a. r/hoi4 • Need help Knocking out the china. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. That said basically every part of this game is better in MP. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). have 10k planes in 1939. Having air superiority is super important for spotting and battle. 3. Heavy cruisers are good for killing screens if you put light guns on them, also they are capital ships. For example: 'ae 100 infantry_equipment_1'. dishhawkjones • 2 yr. Most of the MGs/Mortars/Infantry guns only need 1. Archangel85. Watching streams or reading guides is how a lot of us learn this game, while others like to dive in and fool around until they get it. Start Building heavy TDs but dont use them yet. Do they represent 4 or two engine bombers mostly? Aside from float planes/flying. Infantry can also be upgraded to the point where they can handle. There are two main types of Roach, air Roach and no-air. I'd say they are just fine. Mines. But in general, which is superior. r/hoi4. How to fix?This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. Created by Freezer. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. Without Armor, hardness is not necessary. "Forget all your naval options and spam submarines" - Sun Tzu. You have 6k light tanks in stockpile. Once those are filled up I start worrying about capitals Not sure if it's ideal versus players, but it shreds the AI1. its a 40 width divisions filled with. For better or for worse, magazine. I don't think any of them changes the naval AI more than Expert AI does but they could change other aspects that. One SP Art combined with one Tank Destroyer will contribute substantially better attack values to a division than two light tanks alone, at the expense of lower defensive stats. destroyers also get one shot by p. - Each naval region has a certain amount of superiority depending on the strength of each fleet. In Europe, a heavy tank destroyer is really handy. Depends on your viewpoint. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). Edit to link to my cut/paste. Air Superiority is especially crucial as Germany. Go to hoi4 r/hoi4 • by. . Multiply this a few times et voila! Mostly empty max engine destroyers to tank light attack, and then cruisers (either heavy or light, there's advantages to both) that stack as much light attack as possible.